Spatial anti-aliasing

Results: 138



#Item
81Scalp Monitoring with 32 Channels: Temporal Region

Scalp Monitoring with 32 Channels: Temporal Region

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Source URL: www.cnsfederation.org

Language: English - Date: 2012-08-29 10:39:42
82Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering John G. Hagedorn Judith E. Terrill Adele P. Peskin James J. Filliben

Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering John G. Hagedorn Judith E. Terrill Adele P. Peskin James J. Filliben

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Source URL: math.nist.gov

Language: English - Date: 2008-06-10 18:00:13
831 Bernhard Jenny, Helen Jenny, Stefan Räber  Map design for the Internet 1  Bernhard Jenny, Helen Jenny, Stefan Räber

1 Bernhard Jenny, Helen Jenny, Stefan Räber Map design for the Internet 1 Bernhard Jenny, Helen Jenny, Stefan Räber

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Source URL: cartography.oregonstate.edu

Language: English - Date: 2011-10-20 21:38:35
84FILE FEATURES  GHOSTSCRIPT IMAGE HANDLING BITMAP COMPRESSION

FILE FEATURES GHOSTSCRIPT IMAGE HANDLING BITMAP COMPRESSION

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Source URL: www.pragma-ade.nl

Language: English - Date: 2012-03-28 04:39:27
85Problem Set 3 CMSC 427 Assigned October 23, 2007, Due November 6, 2007 Introduction: This problem set will focus on writing a program to morph one image into another. You will implement the approach described in: “Feat

Problem Set 3 CMSC 427 Assigned October 23, 2007, Due November 6, 2007 Introduction: This problem set will focus on writing a program to morph one image into another. You will implement the approach described in: “Feat

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Source URL: www.cs.umd.edu

Language: English - Date: 2007-10-23 13:16:08
86Microsoft PowerPoint - Multiscale

Microsoft PowerPoint - Multiscale

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Source URL: www.cs.umd.edu

Language: English - Date: 2010-02-04 14:59:04
87Sampling and Aliasing • Sects[removed]in H&B • Display is discrete and world is continuous (at least at the level we perceive)  • Sampling: Convert continuous to discrete

Sampling and Aliasing • Sects[removed]in H&B • Display is discrete and world is continuous (at least at the level we perceive) • Sampling: Convert continuous to discrete

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Source URL: www.cs.umd.edu

Language: English - Date: 2007-11-01 11:43:45
88Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering John G. Hagedorn Judith E. Terrill Adele P. Peskin James J. Filliben

Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering John G. Hagedorn Judith E. Terrill Adele P. Peskin James J. Filliben

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Source URL: math.nist.gov

Language: English - Date: 2008-04-10 15:01:06
89FILE FEATURES  GHOSTSCRIPT IMAGE HANDLING BITMAP COMPRESSION

FILE FEATURES GHOSTSCRIPT IMAGE HANDLING BITMAP COMPRESSION

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Source URL: www.pragma-ade.com

Language: English - Date: 2012-03-28 04:39:27
90Image Sharpening-Make it Really Sharp Jeff Schewe A variety of tools can sharpen images. You can sharpen in your scanner or digital camera, which is rarely ideal and often destructive. In Photoshop you can simply use the

Image Sharpening-Make it Really Sharp Jeff Schewe A variety of tools can sharpen images. You can sharpen in your scanner or digital camera, which is rarely ideal and often destructive. In Photoshop you can simply use the

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Source URL: www.pixelgenius.com

Language: English - Date: 2005-03-05 11:08:26